What you'll learn
Week 0 – Statements, expressions, variables
Week 1 – Functions, logic, conditionals
Week 2 – Event-driven programming, local/global variables
Week 3 – Canvas, drawing, timers
Week 4 – Lists, keyboard input, the basics of modeling motion
This two-part course is designed to help students with very little or no computing background learn the basics of building simple interactive applications. Our language of choice, Python, is an easy-to learn, high-level computer language that is used in many of the computational courses offered on Coursera.
To make learning Python easy, we have developed a new browser-based programming environment that makes developing interactive applications in Python simple. These applications will involve windows whose contents are graphical and respond to buttons, the keyboard and the mouse. In part 1 of this course, we will introduce the basic elements of programming (such as expressions, conditionals, and functions) and then use these elements to create simple interactive applications such as a digital stopwatch. Part 1 of this class will culminate in building a version of the classic arcade game “Pong”.
Access to a computer or mobile device with an internet connection.
Motivation to learn!
There are no special materials or prerequisite knowledge required for this course.
Who this course is for
Students who are new to this field
Students willing to put in a couple hours to learn about An Introduction to Interactive Programming in Python (Part 1)
Advanced students wanting to add another skill to their portfolio
John Greiner – Lecturer – Department of Computer Science
Stephen Wong – Lecturer – Computer Science
Scott Rixner – Professor – Computer Science
Joe Warren – Professor – Computer Science
This course includes
Option for learning at your own pace
Videos and reading material about the course
Assessed tasks with feedback from other course participants
Evaluated tests with feedback
Evaluated programming tasks